Wemade Q2 2025 Revenue Drops 32% Year-on-Year
위메이드 2025년 2분기 매출, 전년比 32% 감소
2025.08.08 17:27 UTC+9
AI Summary
Wemade faces a challenging Q2 2025 with significant losses and revenue declines across mobile and blockchain sectors. The company is betting on a massive pipeline of over 10 new titles and platform updates to recover momentum by next year. Subsidiary Wemade Max also struggles with rising costs despite revenue growth from new releases.

Wemade released its Q2 financial results on the 8th. Based on the K-IFRS consolidated financial statements, the company reported ▲revenue of approximately 116.8 billion KRW, ▲an operating loss of about 28.5 billion KRW, and ▲a net loss of roughly 28.3 billion KRW.
Revenue for the second quarter declined by approximately 18% from the previous quarter and 32% compared to the same period last year, while the operating loss widened slightly. The initial impact of new titles launched domestically in the first quarter, such as 'Legend of Ymir' and 'Lost Sword', has diminished, and revenue from existing titles also saw a decline.
Wemade's gaming division generated approximately 114.7 billion KRW, with online games accounting for 13.1 billion KRW and mobile titles bringing in 101.6 billion KRW. While PC and online game revenue climbed 41% year-on-year, mobile revenue slumped by 35%. Meanwhile, the blockchain division saw revenue drop 70% year-on-year to roughly 600 million KRW.
Wemade plans to drive revenue growth and improve performance through its upcoming game lineup. The pipeline includes the global version of 'Legend of Ymir', the Chinese version of 'MIR M', and 'Midnight Walkers', all slated for the second half of this year, with plans to release over 10 titles by next year.
The blockchain game platform WEMIX PLAY is also focusing on service optimization, improved accessibility, and expanded monetization. The company aims to secure over 10 external titles by 2026, and 'ROM: Golden Age', the global version of 'ROM: Remember of Majesty' launching on the 12th, has already recorded 4 million pre-registrations.

Meanwhile, Wemade Max reported Q2 2025 revenue of approximately 33 billion KRW, an operating loss of about 16.7 billion KRW, and a net loss of 15.2 billion KRW. While revenue surged by 76.7% year-on-year due to new releases, one-off costs—such as bonuses for MADNGINE—resulted in a significant increase in operating loss.
Wemade Max's subsidiary, MADNGINE, is focusing on the successor to 'Night Crows' and the PC/console title 'Tal: The Arcane Land'. Wemade Next's MMORPG 'MIR 5', currently being developed in collaboration with NVIDIA, is also targeting a 2026 release, while the casual game developer LightCon is preparing a new lineup focused on defense and idle-genre titles.

위메이드가 8일 2분기 실적을 발표했다. 한국채택국제회계기준을 적용한 연결 재무제표 기준 ▲매출 약 1,168억원 ▲영업손실 약 285억원 ▲당기순손실 약 283억원으로 집계됐다.
2분기 매출은 전분기 대비 약 18%, 전년 동기 대비 약 32% 하락했으며, 영업손실은 적자폭이 소폭 증가했다. 올해 1분기 국내에 출시한 '레전드 오브 이미르', '로스트 소드' 등의 신작 효과가 줄었고, 기존 게임 매출도 감소했다.
위메이드 2분기 게임부문 매출은 약 1,147억 원으로, 이 중 온라인게임은 약 131억 원, 모바일게임은 약 1,016억 원을 기록했다. PC 및 온라인게임 매출은 전년 동기 대비 41% 증가했으나, 모바일게임 매출은 35% 감소했다. 블록체인 부문 매출은 약 6억 원으로, 전년 동기 대비 70% 감소했다.
위메이드는 준비 중인 신작 게임들을 통해 매출 확대와 실적 개선을 노릴 방침이다. 올 하반기 출시 예정작인 '레전드 오브 이미르' 글로벌 버전, '미르M' 중국 버전, '미드나잇 워커스'를 포함해, 내년까지 10종 이상을 출시할 예정이다.
또한 블록체인 게임 플랫폼 위믹스 플레이는 서비스 고도화, 접근성 강화, 수익 모델 확대 등을 꾀한다. 2026년까지 10개 이상의 외부 게임을 확보할 방침이며, 12일 서비스를 시작하는 '롬: 리멤버 오브 마제스티'의 글로벌 버전 '롬: 골든 에이지'는 사전예약 수 400만 명을 기록했다.

한편, 위메이드맥스는 2025년 2분기 매출 약 330억원, 영업손실 약 167억원, 당기순손실 약 152억원을 기록했다. 매출은 신작의 영향으로 전년 동기 대비 76.7% 증가했으나, 매드엔진 상여 지급 등 일회성 비용이 반영되어 영업손실은 큰 폭으로 증가했다.
위메이드맥스 자회사 매드엔진은 '나이트 크로우' 차기작, PC 콘솔게임 '탈: 디 아케인 랜드' 개발에 집중한다. 엔비디아와 협업 중인 위메이드넥스트의 MMORPG '미르 5' 역시 2026년 출시를 목표로 하고 있으며, 캐주얼게임 중심 개발사 라이트컨 역시 디펜스, 방치형 중심 라인업을 준비 중이다.
This news was translated by AI.
I will always love games. skyanze@gamemeca.com
READ MORE
-
Greatsword-wielding dinosaur soulslike DinoBlade receives 'Very Positive' Steam rating
-
Inspired by Silent Hill, New Korean Survival Game 'Nowhere Dawn' Revealed
-
[gamescom 26] An RPG set in the US dominated by Japanese culture is coming
-
Permanent Mercenary Usage, Path of Exile New League Starts on the 25th
MOST POPULAR NEWS
- "I am back": Kylian Mbappé selected as cover model for EA Sports FC 27
- Palworld Officially Released, Transformed Into an Entirely New Game
- VCT Pacific Stage 2, Gen.G secures sole lead with two consecutive wins
- Simultaneous Launch of Skins and Apparel, PUBG Mobile Collaborates with Musinsa
- Epic Games Store Summer Sale Begins with Discounts Up to 80%
- High-end Gaming PC Giveaway Event Hosted for Kakao PUBG
- [LOL Meme] ShowMaker's Resurrection, Hungry Spirit Leads DK to EWC Victory
- Bethesda Announces Future Plans: The Elder Scrolls 6 and Fallout 5 Are Currently in Development
- KEL PUBG Mobile Finals to be Held in Daejeon on the 25th
- Webzen's 'Dragon Sword: Awakening' Injunction Dismissed, Steam Launch Confirmed
MEDIA PARTNERSHIPS




