Mobile Growth Drives NHN Q2 Game Revenue Up 8% Year-on-Year
모바일 호조, NHN 2분기 게임 매출 전년比 8% 증가
2025.08.12 12:13 UTC+9
AI Summary
NHN reported a steady 8% revenue growth in gaming for Q2. New titles like Abyss Dia and Darkest Days lead the upcoming schedule. Despite the gaming growth, total operating profit fell by 23%.

NHN announced its second-quarter financial results on the 12th. The gaming division brought in 114.9 billion KRW, marking an 8% increase compared to the same period last year.
Revenue from PC and online titles reached 43.3 billion KRW, a 0.8% increase year-on-year. The web-board game segment saw a 1.9% increase. In particular, 'Hangame Poker Classic' saw a 16% growth in revenue, driven by the introduction of its new 'Challenge Battle' competitive content.
The mobile gaming segment performed well, pulling in 71.7 billion KRW, a 12.9% rise from the previous year. This success is largely credited to the collaboration between the Japanese market staple 'Compass' and the popular local manga series 'A Certain Scientific Railgun'.

NHN plans to roll out anniversary content in the second half of the year to mark 25 years of Hangame. The subculture collection RPG 'Abyss Dia' is set for its Japanese debut this month, with plans to expand into the domestic and global markets shortly after.
The zombie shooter 'Darkest Days' is being polished based on player feedback from its pre-launch phase, with a full release expected later this year. Meanwhile, the 'Oshi no Ko' IP-based match-three puzzler, 'Project STAR', has had its release pushed to the first half of next year to align with the third season of the anime. Other titles in the pipeline include the social casino game 'Pebble City', the puzzle title 'Project MM (working title)', and a casual game dubbed 'EMMA (working title)'.
On the broader horizon, NHN reported consolidated second-quarter revenue of 604.9 billion KRW, up 0.9% year-on-year, while operating profit dipped by 23% to 21.9 billion KRW. The payment division generated 309.4 billion KRW, the technology sector brought in 104.5 billion KRW, and other segments contributed 96.5 billion KRW. Gaming currently accounts for roughly 19% of the total revenue.


NHN가 12일 2분기 경영 실적을 발표했다. 2분기 게임 부문 매출은 1,149억 원으로, 전년 동기 대비 8% 증가했다.
PC 및 온라인게임 매출은 433억으로, 전년 동기 대비 0.8% 증가했다. 전체 웹보드게임 매출은 전년 동기 대비 1.9% 증가했다. 특히 ‘한게임포커클래식’은 신규 경쟁 콘텐츠 ‘챌린지 배틀’ 도입에 힘입어 전년 동기 대비 매출이 16% 성장했다.
모바일게임 부문 매출은 717억 원으로, 전년 동기 대비 12.9% 증가했다. 일본 게임 사업의 대표작 ‘컴파스’와 현지 유명 만화 ‘어떤 과학의 초전자포’ 간 컬래버레이션 효과에 힘입었다.

NHN은 올해 하반기 한게임 출시 25 주년을 맞아 연계 콘텐츠를 선보일 방침이다. 서브컬처 수집형 RPG 신작 ‘어비스디아’는 이달 중 일본 시장에 정식 출시한 이후, 국내 등 글로벌 지역으로 확장한다.
좀비 슈터 ‘다키스트 데이즈’는 사전 출시 기간 동안 이용자 피드백을 반영해 연내 정식 출시할 계획이며, ‘최애의 아이’ IP를 활용한 쓰리매치 퍼즐 신작 ‘프로젝트 STAR’는 애니메이션 3기 방영 일정에 맞춰 내년 상반기로 출시 일정을 조정했다. 이외에도 연내 소셜 카지노 페블시티, 퍼즐게임 ‘프로젝트 MM(가제)’, 캐주얼 신작 ‘EMMA(가제)’ 등을 출시할 예정이다.
한편 NHN 연결기준 2분기 전체 매출은 전년 동기 대비 0.9% 증가한 6,049억 원을 기록했으며, 영업이익은 전년 동기 대비 23% 감소한 219억 원을 기록했다. 결제 부문 매출은 3,094억 원, 기술 부문 매출은 1,045억 원, 기타 매출은 965억 원을 기록했으며, 총 매출 대비 게임 부문이 차지하는 비중은 약 19%다.

This news was translated by AI.
I will always love games. skyanze@gamemeca.com
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