DoubleU Games Q2 Operating Profit Hits 54.3 Billion KRW, Down 19% Year-on-Year
더블유게임즈 2분기 영업익 543억, 전년比 19% 감소
2025.08.13 18:15 UTC+9
AI Summary
DoubleU Games reported a mixed second quarter with revenue up but profits down. The firm is aggressively expanding its European reach through strategic acquisitions. DTC channels and new iGaming content remain key drivers for future growth.

DoubleU Games unveiled its consolidated financial results for the second quarter on the 13th. Revenue climbed to 171.9 billion KRW, a 5.4% increase compared to the same period last year, while operating profit dipped by 19% to 54.3 billion KRW.
Looking at the segments, SuprNation, which focuses on iGaming primarily in the UK, saw its quarterly revenue surge by 101% year-on-year to 21.8 billion KRW, thanks to an expanded slot library and aggressive marketing. Meanwhile, Paxie Games—the acquisition of which was finalized in late March—generated 12 billion KRW in revenue, buoyed by core titles such as 'Merge Studio: Fashion Makeover'.
Profitability showed signs of improvement as well. Consolidated EBITDA, a key indicator of cash-generating capability, reached 58.6 billion KRW, marking a 1.3% increase from the previous quarter and a 34% margin. Furthermore, the Direct-to-Consumer (DTC) portion of social casino revenue expanded to 12.8%.

DoubleU Games completed the acquisition of WHOW Games, a German developer specializing in social casinos, last July. This move allows the company to extend its North American-centric social casino footprint into the European market. WHOW Games will be reflected in the consolidated results starting from the third quarter.

더블유게임즈가 13일 2분기 연결기준 실적을 공시했다. 2분기 매출은 1,719억 원으로 전년동기 대비 5.4% 증가했으며, 영업이익은 543억 원으로 전년 동기 대비 19% 감소했다.
사업부문별로는 영국을 중심으로 아이게이밍 사업을 영위 중인 슈퍼네이션(SuprNation)은 슬롯 콘텐츠 확대 및 마케팅 투자를 통해 전년동기 대비 101% 성장한 218억 원의 분기 매출을 기록했다. 최근 3월 말 인수를 완료한 팍시게임즈(Paxie Games)는 주요 타이틀인 '머지스튜디오: 패션 메이크오버' 등에 힘입어 120억 원의 매출을 달성했다.
수익성도 일부 개선됐다. 기업의 현금 창출력을 나타내는 연결 기준 EBITDA는 586억 원으로 직전분기 대비 1.3% 증가했으며, 34%의 이익률을 기록했다. 소셜카지노 매출 중 DTC(Direct-to-Consumer)의 비중이 12.8%로 확대됐다.

더블유게임즈는 지난 7월 독일 소재 소셜카지노 전문 개발사인 와우게임즈(WHOW Games)의 인수를 완료했다. 북미 중심의 소셜카지노 사업을 유럽 지역까지 확장할 수 있게 되었다. 와우게임즈는 3분기부터 연결실적에 편입된다.
This news was translated by AI.
I will always love games. skyanze@gamemeca.com
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