IndieCraft to Showcase Korean Indie Games at Gamescom 2025
인디크래프트, 게임스컴 2025서 국산 인디게임 소개한다
2025.08.20 17:30 UTC+9
AI Summary
IndieCraft returns to Gamescom 2025 to boost Korean indie titles. The booth will host demos and networking for 68 selected developer teams. The goal is to secure global publishing and investment opportunities.

IndieCraft returns to Gamescom after three years, ready to showcase South Korean indie games and their developers to the global stage.
The Korea Mobile Game Association announced on the 20th that it will operate an IndieCraft promotional booth at Gamescom 2025, the world's largest game exhibition held in Cologne, Germany, to accelerate the global expansion of Korean indie titles. IndieCraft is an indie game festival hosted by Seongnam City and co-organized by the Seongnam Industry Promotion Agency and the Korea Mobile Game Association.
Located within the B2B exhibition hall, the Gamescom 2025 IndieCraft booth serves as a hub to support selected developers in exploring global markets while highlighting the creativity and competitiveness of 'K-indie games.' The booth will feature demos of key titles, consultations with global publishers and investors, and a broad promotion of the Korean indie game industry's achievements.
The IndieCraft secretariat has prepared dedicated stations for hands-on gameplay via PC and mobile devices throughout the three-day event. Furthermore, a directory book has been produced featuring information and works from a total of 68 developer teams, including the top 49 teams in the domestic and community categories and 19 teams in the university student category. This directory book will be distributed to international buyers and industry insiders, providing practical assistance for the featured teams as they attempt to enter overseas markets.
Meanwhile, IndieCraft is actively facilitating in-depth meetings with international publishers, investors, and partners in conjunction with the booth operations. Through participation in networking events and individual consultations, the secretariat plans to help participating developers discover concrete business opportunities, such as global publishing deals, investment attraction, and joint projects.
Hwang Sung-ik, the co-organizing committee chair, stated, "Gamescom is the epicenter of global business where game industry professionals and users from all over the world converge." Hwang added, "Through this promotional booth, we will widely broadcast the value and charm of Korean indie games and provide unwavering support so that participating developers can create new opportunities in the world market."

3년만에 게임스컴을 찾은 인디크래프트가 전 세계에 국산 인디게임과 개발사를 소개한다.
한국모바일게임협회 사무국은 20일, 독일 퀼른에서 열리는 세계 최대 게임 전시회 게임스컴 2025에 인디크래프트 홍보 부스를 운영하고, 국산 인디게임의 해외 진출에 속도를 낸다고 밝혔다. 인디크래프트는 성남시가 주최하고 성남산업진흥원, 한국모바일게임협회가 공동주관하는 인디게임 축제다.
B2B 전시관에 위치한 게임스컴 2025 인디크래프트 부스는 선정 개발사의 글로벌 시장 개척을 지원하고, ‘K-인디게임’의 창의성과 경쟁력을 세계에 알리는 거점 역할을 맡는다. 홍보부스에서는 주요 선정 개발사의 대표작 시연, 글로벌 퍼블리셔·투자자와의 상담, 그리고 한국 인디게임 산업과 인디크래프트의 성과를 폭넓게 홍보할 예정이다.
인디크래프트 운영 사무국은 3일간의 전시 기간 동안 PC·모바일 기기를 통한 게임 체험 공간을 마련했다. 더불어 국내·커뮤니티 부문 TOP 49팀과 대학생 부문 TOP 19팀 등 총 68개 개발사의 작품과 정보를 수록한 디렉토리북을 제작했다. 디렉토리 북은 부스를 찾는 해외 바이어와 업계 관계자들에게 배포되어, 참가팀의 해외 시장 진출을 실질적으로 돕는다.
한편, 인디크래프트는 부스 운영과 연계해 해외 퍼블리셔, 투자사, 파트너사와의 심층 미팅을 적극 추진한다. 각종 네트워킹 행사 참여와 개별 상담을 통해 참가 개발사들이 글로벌 퍼블리싱, 투자 유치, 공동 프로젝트 등 구체적인 사업 기회를 발굴할 수 있도록 지원할 계획이다.
황성익 공동조직위원장은 “게임스컴은 세계 각국의 게임 관계자와 유저가 모이는 글로벌 비즈니스의 중심”이라며, “이번 홍보 부스를 통해 한국 인디게임의 가치와 매력을 널리 알리고, 참가 개발사들이 세계 시장에서 새로운 기회를 창출할 수 있도록 아낌없이 지원하겠다”고 밝혔다.
This news was translated by AI.
I am dedicated to games and writing. viina@gamemeca.com
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