Smilegate Stove Signs Publishing Deal for Domestic Horror Game 'Alley: Trace'
스마게 스토브, 국산 공포 '골목길: 귀흔' 퍼블리싱 계약
2025.09.03 14:44 UTC+9
AI Summary
Smilegate has signed a global publishing deal for AIXLAB's new horror game, Alley: Trace. The title offers an immersive experience set in eerie Korean alleyways with multi-ending mechanics. A release is expected later this year on the Stove platform.

Smilegate’s gaming platform Stove announced on the 3rd that the platform has signed a global publishing deal for the new horror title 'Alley: Trace', developed by AIXLAB.
Alley: Trace is a horror adventure game where players must navigate a grim alleyway to collect 'traces' of spirits and find an escape. The developer has meticulously recreated the nostalgic scenery of old-school Korean alleyways, only to warp these familiar spaces into something deeply unsettling and bizarre. While actively identifying and responding to 'anomalies' within the game, players are promised something far more intense than your standard jump scares.
The game features a multi-ending structure that shifts based on how many traces are collected, ensuring that every playthrough offers fresh consequences. As the protagonist, Soyeon, attempts to uncover the truth and survive the suddenly ominous surroundings, the game aims to dial up both psychological tension and immersion to the max.
AIXLAB is an interactive design studio established in 2016, specializing in VR, AR, and XR experiential content. The developer has proven its mettle by winning the VR category at the Korea Game Awards and being named a notable game of the second half of 2024 for titles like 'Abandoned House VR' and 'Forbidden Art VR'.
Stove and AIXLAB are currently polishing the experience based on player feedback, with a release on the Stove platform slated for later this year. A broader global rollout is planned to follow.
Director Yeo Seung-hwan of Smilegate remarked, 'Alley: Trace blends Korean sensibilities with occult symbolism, and I believe it shows new potential for K-horror. We are committed to ensuring global players experience unforgettable tension and immersion through this title.'

스마일게이트 게임 플랫폼 스토브가 3일, 신작 공포게임 ‘골목길: 귀흔’(개발사 에이아이엑스랩(AIXLAB))의 글로벌 퍼블리싱 계약을 체결했다.
골목길: 귀흔은 이용자가 골목길에서 귀신의 흔적인 ‘귀흔’을 수집하고, 스산한 골목길에서 탈출해야 하는 공포 어드벤처게임이다. 개발사는 한국의 과거 골목길 풍경을 사실적으로 구현하면서도, 이용자들로 하여금 익숙한 공간이 낯설고 기괴하게 느껴지도록 연출했다. 이용자들은 게임 내에 존재하는 ‘이상 현상’을 능동적으로 판별하고 대응하는 동안 깜짝 놀람 이상을 경험할 수 있다.
또한 귀흔 수집 정도에 따라 서로 다른 결말로 이어지는 멀티 엔딩 구조로, 이용자들이 플레이마다 선택에 따른 새로운 결과를 확인할 수 있다. 주인공 ‘소연’이 갑자기 음산해진 골목에서 진실을 밝혀내고 생존을 모색하는 과정에서 심리적 압박감과 몰입감을 동시에 불러일으킨다.
에이아이엑스랩은 2016년 설립된 인터랙티브 디자인 스튜디오로, VR·AR·XR 기반의 체험형 콘텐츠 전문 제작사다. ‘흉가 VR’, ‘금지된 예술 VR’을 통해 대한민국 게임대상 VR 부문과 2024년 하반기 이달의 우수게임 등을 수상하며 실력을 입증한 바 있다.
스토브와 에이아이엑스랩은 이용자들의 피드백을 게임에 반영해 완성도를 높이고 있으며, 연내 스토브 플랫폼 출시를 준비 중이다. 이후 글로벌 서비스도 이어간다는 계획이다.
스마일게이트 여승환 이사는 “‘골목길: 귀흔’은 한국적 정서와 오컬트적인 상징을 결합한 작품으로, K-공포의 새로운 가능성을 보여줄 것으로 기대한다”며 “글로벌 이용자들에게 이 게임을 통해 잊지 못할 긴장과 몰입을 전해 드릴 수 있도록 최선을 다하겠다”고 말했다.
This news was translated by AI.
I will greet you with a good article. niro201@gamemeca.com
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