Smilegate Future Lab Launches Children's Learning App 'AhaOho'
스마일게이트 퓨처랩, 어린이 학습 어플 '아하오호' 출시
2026.06.22 15:04 UTC+9
AI Summary
Smilegate has launched AhaOho, a creative learning app for kids. It uses an MIT-backed loop to turn passive consumers into active creators. The platform includes AI feedback and tools for educators to monitor progress.

Smilegate Future Lab officially launched its creative learning community app for children, AhaOho, on both the Google Play Store and Apple App Store this past 22nd.
AhaOho is essentially the digital evolution of a creative philosophy that has been battle-tested in offline environments for the past decade. It’s an experience-centric service where learners start from their own interests, build things, stumble, and broaden their horizons through trial and error. The platform provides archiving for creative projects, AI-driven personalised feedback, and even a system for self-reflection and rewards. The goal, frankly, is to stop kids from being passive consumers and encourage them to actually express their thoughts and engage with others.
The foundation here is the 'Creative Learning Spiral' theory by Mitchel Resnick, an MIT Media Lab professor and vice-chair at Future Lab. They've successfully digitized a learning loop that cycles through exploration, creation, sharing, feedback, reflection, and iteration. Plus, there is a dedicated web platform for educators, allowing teachers in schools to observe and support a child's creative journey in real-time.
Smilegate Future Lab is currently working with Professor Shin Jong-ho’s research team at Seoul National University to verify the actual impact on children’s creative development. Come July, they are set to launch 'Ark-K', a supporter group made up of real child users, to hunt for genuine success stories of innovation within educational settings.
Baek Min-jung, head of Smilegate Future Lab, noted that in an age where AI can churn out results for you, the value of learning by doing—of failing and trying again—is more vital than ever. She added, 'We hope AhaOho becomes a playground for self-expression for children and a tool for educators to spot the potential in the next generation, ultimately setting a new standard for future-proof education that fosters self-directed growth.'

스마일게이트 퓨처랩이 22일, 어린이 창의 학습 커뮤니티 애플리케이션 아하오호를 구글 플레이스토어와 애플 앱스토어에 정식 출시했다.
'아하오호'는 지난 10년 동안 오프라인 환경에서 검증한 창의 환경 철학을 디지털 공간으로 확장한 결과물이다. 해당 플랫폼은 학습자가 개인의 관심사에서 시작해 직접 만들고 실패하며 배움을 넓히는 경험 중심 서비스다. 창작 활동에 대한 아카이빙과 인공지능 맞춤형 피드백을 제공하며, 스스로의 창작을 돌아보는 회고 및 보상 시스템을 갖췄다. 이를 통해 아이들이 결과물을 수동적으로 소비하기보다 생각을 표현하고 교류하도록 돕는다.
'아하오호'는 MIT 미디어랩 교수이자 퓨처랩 부이사장인 미첼 레스닉의 창의 학습 나선 이론을 기반으로 구축됐다. 탐색, 창작, 공유, 피드백, 회고, 재도전으로 이어지는 창의 루프 학습 모델을 디지털로 구현한 것이 특징이다. 이와 함께 학교 등의 현장에서 교사가 아동의 창작 여정을 관찰하고 지원할 수 있는 교육자 전용 웹 플랫폼도 지원한다.
스마일게이트 퓨처랩은 서울대학교 신종호 교수 연구팀과 공동 연구를 진행하며 '아하오호'가 아동의 창의적 학습에 미치는 효과를 검증하고 있다. 오는 7월에는 실제 사용자들로 구성된 어린이 서포터즈 아크크를 발족하고 실제 교육 현장에서 일어나는 혁신 사례를 본격적으로 발굴한다.
백민정 스마일게이트 퓨처랩 센터장은 “AI가 결과물을 대신 만들어 주는 시대일수록, 학습자가 직접 만들고 시도하고 실패해 보는 창작의 가치는 더욱 커진다”며, “'아하오호'가 어린이들에게는 나를 표현하는 즐거운 창작 놀이터가, 교육자들에게는 미래세대의 성장 가능성을 발견하는 도구가 돼 문제 해결력, 자기주도성을 키우는 미래교육의 새로운 기준이 되기를 기대한다”고 말했다.
This news was translated by AI.
I will greet you with a good article. niro201@gamemeca.com
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