SOOP Q2 Operating Profit Drops 57.9% YoY Due to Tax Audit Costs
세무조사 비용 반영, SOOP 2분기 영업익 전년比 57.9% ↓
2026.07.31 18:28 UTC+9
AI Summary
SOOP reported a decline in Q2 2026 profits due to tax audit costs and increased investments. The company is focusing on content competitiveness via esports and new streamer support programs. Future plans include AI-driven UI improvements and a new marketing consulting brand to diversify revenue.

SOOP announced its Q2 2026 financial results on the 31st. Revenue was 103.8 billion KRW, an 11.2% decrease compared to the same period last year, while operating profit fell 57.9% to 12.6 billion KRW. For the first half of 2026, cumulative revenue reached 209.9 billion KRW, with operating profit at 33.9 billion KRW and net profit at 31.2 billion KRW.
Regarding the decline in operating profit, SOOP CEO Lee Min-won stated, "The overall performance fell short of expectations due to a combination of one-off costs from tax audits and strategic investments." This impact is reflected in the financial statements, where the 'other expenses' category, which includes one-off expenditures, increased by 55% year-on-year to 9.99 billion KRW.
In addition, commission fees (such as broadcasting rights) for strengthening content competitiveness increased by 24.4% year-on-year, and streamer support funds rose by 29.6%, contributing to the increase in operating expenses.
Looking at the revenue breakdown, platform revenue for Q2 2026 was 74.1 billion KRW, and advertising revenue was 27.2 billion KRW. For the first half of the year, platform revenue totaled 148.2 billion KRW, and advertising revenue reached 57.7 billion KRW.

To enhance content competitiveness, SOOP continues to operate the StarCraft and StarCraft 2 esports leagues, ASL and GSL. The company is diversifying communication opportunities between users and broadcasters by linking tournaments, original content, and offline events across various fields such as gaming, sports, music, and virtual content. It is also supporting the streamer ecosystem by expanding growth programs that provide broadcasting equipment, production support, and promotion.
In the second half of the year, the company plans to increase new user acquisition and strengthen the activity of existing users. It intends to introduce a system for streamers to discover new creators and an achievement-based performance recognition system. Furthermore, it will improve user convenience by revamping the UI/UX and introducing AI-based personalized recommendations, as well as subtitle and chat translation features. The company will also diversify revenue streams by launching an integrated marketing consulting brand that leverages the capabilities of its subsidiaries.


SOOP은 31일 2026년 2분기 실적을 발표했다. 매출은 1,038억 원으로 전년 동기 대비 11.2% 감소했고, 영업이익은 126억 원으로 57.9% 감소했다. 2026년 상반기 누적 매출은 2,099억 원이며, 영업이익은 339억 원, 당기순이익은 312억 원이다.
영업이익 하락에 대해 SOOP 이민원 대표는 "세무조사에 따른 일회성 비용과 전략적 투자가 맞물리며 전체 실적은 기대에 미치지 못했다"고 전했다. 재무제표상 영업비용 중 일회성 지출이 반영된 '기타 비용' 항목이 전년 동기 대비 55% 증가한 99억 9,000만 원으로 집계되어 그 영향을 확인할 수 있다.
이외에도 콘텐츠 경쟁력 강화를 위한 지급수수료(중계권 등)가 전년 동기 대비 24.4% 증가했고, 스트리머 지원금도 29.6% 늘어 영업 비용 상승에 영향을 미쳤다.
매출 세부 항목을 살펴보면 2026년 2분기 플랫폼 매출은 741억 원, 광고 매출은 272억 원을 기록했다. 상반기 전체로 확장하면 플랫폼 매출은 1,482억 원, 광고 매출은 577억 원으로 집계됐다.

SOOP은 콘텐츠 경쟁력을 높이기 위해 스타크래프트와 스타크래프트 2를 기반으로 하는 e스포츠 리그 ASL과 GSL 운영을 이어간다. 게임, 스포츠, 음악, 버추얼 등 다양한 분야에서 대회와 오리지널 콘텐츠, 오프라인 행사를 연계해 유저와 방송인 사이 소통 기회를 다각화한다. 방송 장비와 제작, 홍보를 지원하는 성장 프로그램을 확대해 스트리머 생태계를 지원한다.
하반기에는 신규 유입을 늘리고 기존 이용자의 활동성을 강화한다. 스트리머가 새로운 창작자를 발굴하는 제도와 업적 기반 성과 인증 제도를 도입할 예정이다. 또 UI, UX를 개편하고 인공지능(AI) 기반의 개인화 추천, 자막 및 채팅 번역 기능을 도입해 이용자 편의를 높인다. 계열사 역량을 모은 통합 마케팅 컨설팅 브랜드를 출범해 수익원도 다변화한다.

This news was translated by AI.
I will always love games. skyanze@gamemeca.com
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