Developing games based on popular Roblox titles like Squid Game becomes easier
오징어 게임 등, 로블록스 인기작 소재 게임 개발 쉬워진다
2025.07.16 11:29 UTC+9
AI Summary
Roblox launched a new toolset for managing IP licenses. Rights holders can now directly partner with top creators. Iconic brands like Stranger Things and Sega are on board.

Look, let's be honest: Roblox is trying to play nice with the suits. On July 15 (US time), the platform pulled the curtain back on a fresh licensing suite, featuring the License Manager and the Licenses catalog.
The License Manager is a rather clever bit of kit. It allows rights holders to register and generate IP licenses directly, sniff out relevant Roblox content, and dish out these licenses to creators—those industrious folks building the virtual worlds—without the usual red tape.
The rights holders get to play god with the fine print. They have total control over the scope of IP usage, content age ratings, and the all-important revenue splits. Furthermore, everything lands in the Licenses catalog, where eager creators can put their hands up and apply for a slice of the action.
At launch, the selection is quite the mixed bag of pop culture heavyweights. We are talking about Netflix’s Stranger Things and Squid Game, along with Lionsgate’s Twilight, Saw, Divergent, and Now You See Me. Sega is also jumping in with Like A Dragon (formerly known as Yakuza). And for the anime fans, keep your eyes peeled for Kodansha’s Blue Lock and That Time I Got Reincarnated as a Slime, both of which are slated to join the party soon.
Manuel Bronstein, the Chief Product Officer at Roblox, reckons this is all about the bottom line and community growth. Manuel Bronstein claims that 10% of all game content revenue flows through the Roblox ecosystem, and the goal is to make sure that cash keeps the community thriving. According to Manuel Bronstein, the key is to hand creators more diverse experiences and open doors for them to partner with the world’s most iconic IP holders. Manuel Bronstein believes the License Manager and the Licenses catalog will be the linchpins in making it easier for IP owners to manage and distribute their massive brands within the Roblox sandbox.
Roblox isn't stopping here. The plan is to rope in more IP owners throughout the year and open the License Manager to all qualified creators in the coming months. They are also, in what the company calls a search for growth, exploring additional licensing models. Adieu for now.

로블록스는 7월 15일(미국 기준) 라이선스 매니저(License Manager)와 라이선스 카탈로그(Licenses catalog)를 포함한 새로운 라이선스 플랫폼을 발표했다.
라이선스 매니저는 저작권자가 직접 IP 라이선스를 등록 및 생성하고, IP 활용을 제안할 로블록스 콘텐츠를 찾아 크리에이터(로블록스 콘텐츠 제작자)에게 라이선스를 직접 제공할 수 있도록 지원한다.
저작권자는 IP 사용 범위, 콘텐츠 연령등급, 수익 분배 등 라이선싱 관련 조건을 자유롭게 설정할 수 있다. 아울러 라이선스 카탈로그에 등록되어 크리에이터들이 신청할 수도 있다.
출시 시점에는 넷플릭스(Netflix)의 기묘한 이야기(Stranger Things)와 오징어 게임(Squid Game), 라이언스게이트(Lionsgate)의 트와일라잇(Twilight), 쏘우(Saw), 다이버전트(Divergent), 나우 유 씨 미(Now You See Me), 세가(Sega)의 용과 같이(Like A Dragon, 구 Yakuza)를 선보인다. 이어서 코단샤(Kodansha)의 블루 록(Blue Lock)과 전생했더니 슬라임이었던 건에 대하여(That Time I Got Reincarnated as a Slime)도 추가될 예정이다.
마누엘 브론스타인(Manuel Bronstein) 로블록스 최고제품책임자는 "로블록스는 모든 게임 콘텐츠 수익의 10%가 로블록스 생태계를 통해 발생하고, 이 수익이 로블록스 커뮤니티에 도움이 될 수 있도록 하는 것을 목표로 삼고 있다"라며, "이를 위해서 크리에이터에게 다양한 경험을 제공하고 세계에서 가장 잘 알려진 IP의 권리 보유자들과 파트너십을 맺을 수 있는 기회를 제공해야 한다. 라이선스 매니저와 라이선스 카탈로그는 IP 소유자가 로블록스에서 대규모의 IP를 더 쉽게 관리하고 라이선스를 부여할 수 있도록 하는 데 중요한 역할을 수행할 것이다"이라고 전했다.
로블록스는 올해 안에 더 많은 IP 소유자를 추가하고, 향후 몇달 내에 일정 자격을 갖춘 크리에이터 모두가 라이선스 매니저를 사용할 수 있도록 지원한다. 아울러 추가적인 라이선스 방식도 모색하고 있다.
This news was translated by AI.
Let's not lose our initial resolve. Meticulously, one by one. risell@gamemeca.com
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