Kakao Games Reports Operating Loss in Q2 2025 Due to New Game Drought
신작 공백 영향, 카카오게임즈 2분기 영업익 적자전환
2025.08.06 11:15 UTC+9
AI Summary
Kakao Games reported a 24% revenue drop to 115.8 billion KRW in Q2 2025. The company fell into an operating loss of 8.6 billion KRW amid a lack of new releases. They now pin their hopes on the global launch of Goddess Order and several upcoming projects.

Kakao Games announced its financial results for the second quarter of 2025 on the 6th.
Under the K-IFRS standards, the company’s Q2 2025 revenue reached approximately 115.8 billion KRW, a 24% decrease compared to the same period last year, due to a lack of new releases and major updates. The company recorded an operating loss of approximately 8.6 billion KRW, marking a shift into the red, while net losses continued at 33.6 billion KRW.
By segment, mobile gaming revenue was approximately 101 billion KRW, and PC online gaming revenue was approximately 14.8 billion KRW. These figures represent year-on-year declines of 26% and 9%, respectively.

Kakao Games plans to continue its push into the global market in the third quarter. As part of this strategy, the company is preparing for the global launch of its new mobile action RPG 'Goddess Order' in September, which highlights retro aesthetics and tactile manual controls, as well as the presentation of 'God Save Birmingham', developed by its subsidiary Ocean Drive Studio, at Gamescom.
In addition, the company has secured various game IPs through a series of publishing agreements, including the collection-based simulation game 'Project C', the 2.5D MMORPG 'Project OQ', and the strategy adventure RPG 'Dungeon Arise'. Furthermore, it plans to focus on the development of major new titles such as 'Chrono Odyssey', 'ArcheAge Chronicles', and 'Project Q'.
Kakao Games CEO Han Sang-woo stated, "We are scouting top-tier IPs to respond agilely to the global market environment and secure future growth engines. We will strive for sustainable growth by strengthening our IP competitiveness and focusing on the development of multi-genre new titles."

카카오게임즈가 6일, 2025년 2분기 실적을 발표했다.
한국채택국제회계기준(K-IFRS)을 적용한 2025년 2분기 매출액은 신작 및 주요 업데이트 공백이 이어지며, 전년 동기 대비 24% 감소한 약 1,158억 원에 그쳤다. 영업손실은 약 86억 원으로 적자전환, 당기순손실은 336억 원으로 적자지속됐다.
분야별 매출은 모바일게임이 약 1,010억 원, PC온라인게임이 약 148억 원을 기록했다. 각각 전년 동기에 비해 26%, 9% 하락한 수치다.

카카오게임즈는 3분기에 글로벌 시장 공략을 이어나간다는 방침이다. 그 일환으로 레트로 감성과 수동 조작의 손맛을 강점으로 내세운 모바일 액션 RPG 신작 ‘가디스오더’의 9월 글로벌 출시, 자회사 오션드라이브 스튜디오 개발작 ‘갓 세이브 버밍엄’ 게임스컴 출품 등이 예정되어 있다.
그 외에도 연이은 퍼블리싱 계약을 통해 ▲수집형 육성 시뮬레이션게임 ‘프로젝트 C’ ▲2.5D MMORPG ‘프로젝트 OQ’ ▲전략 어드벤처 RPG ‘던전 어라이즈’ 등 다양한 장르의 게임 IP를 확보했다. 이에 더해 ‘크로노 오디세이’, ‘아키에이지 크로니클’, ‘프로젝트 Q’ 등 대형 신작 개발에 집중한다는 계획이다.
카카오게임즈 한상우 대표는 “글로벌 시장 환경에 기민하게 대응하기 위해 유수한 IP들을 물색하며 미래 성장동력을 확보하고 있다. IP 경쟁력 강화 및 다장르 신작 개발에 주력하며 지속가능한 성장을 도모하겠다”고 말했다.
This news was translated by AI.
I will greet you with a good article. niro201@gamemeca.com
READ MORE
-
Greatsword-wielding dinosaur soulslike DinoBlade receives 'Very Positive' Steam rating
-
Inspired by Silent Hill, New Korean Survival Game 'Nowhere Dawn' Revealed
-
[gamescom 26] An RPG set in the US dominated by Japanese culture is coming
-
Permanent Mercenary Usage, Path of Exile New League Starts on the 25th
MOST POPULAR NEWS
- "I am back": Kylian Mbappé selected as cover model for EA Sports FC 27
- Palworld Officially Released, Transformed Into an Entirely New Game
- VCT Pacific Stage 2, Gen.G secures sole lead with two consecutive wins
- Simultaneous Launch of Skins and Apparel, PUBG Mobile Collaborates with Musinsa
- High-end Gaming PC Giveaway Event Hosted for Kakao PUBG
- Epic Games Store Summer Sale Begins with Discounts Up to 80%
- [LOL Meme] ShowMaker's Resurrection, Hungry Spirit Leads DK to EWC Victory
- KEL PUBG Mobile Finals to be Held in Daejeon on the 25th
- Bethesda Announces Future Plans: The Elder Scrolls 6 and Fallout 5 Are Currently in Development
- Webzen's 'Dragon Sword: Awakening' Injunction Dismissed, Steam Launch Confirmed
MEDIA PARTNERSHIPS




