GRAC Operates Good Gamer Career Experience School for Youth Outside of Home
게임위, 가정 밖 청소년 대상 게임 진로교육 운영
2025.08.11 12:05 UTC+9
AI Summary
GRAC hosted a career workshop for 59 youth living outside their homes. The event offered industry insights and tours to promote healthy gaming culture. Chairperson Seo Tae-geon pledged ongoing support for vulnerable youth career development.

The Game Rating and Administration Committee (GRAC) hosted the Good Gamer Career Experience School at the Netmarble Game Museum on the 8th at 2 PM, welcoming 59 youngsters who are currently living outside their family homes.
This initiative, a collaborative effort between GRAC, the Korea Youth Counseling and Welfare Institute, and various game developers, aims to provide a proper understanding of the industry and offer tangible career paths. It acts as a natural extension of the Good Gamer Career Experience School, a long-standing program GRAC has championed for vulnerable groups, including youth outside the school system.
The curriculum was designed to help the participants approach gaming as both a professional and cultural asset. It featured sessions on responsible gaming habits, career lectures from industry professionals, tours of game company headquarters, and a guided exploration of the game museum.
GRAC Chairperson Seo Tae-geon remarked, "Through this program, we wanted to convey that gaming is not merely a leisure activity, but a meaningful cultural content that can serve as a foundation for career and future planning." Chairperson Seo Tae-geon added, "GRAC will continue to strive to ensure that youth in need of social protection, beyond those outside the school system, can discover self-development and potential within a healthy gaming culture."

게임물관리위원회(이하 게임위)는 지난 8일 오후 2시 넷마블게임박물관에서 가정 밖 청소년 59명을 대상으로 굿게이머 진로체험 스쿨을 운영했다.
게임산업에 대한 올바른 이해와 진로 탐색 기회를 제공하기 위해 게임위와 한국청소년상담복지개발원, 게임사가 협력하여 마련했다. 게임위가 지속 추진해 온 학교 밖 청소년 등 사회취약계층 청소년 대상 굿게이머 진로체험 스쿨의 연장선에서 진행됐다.
교육 내용은 게임에 직업적·문화적 가치로 접근하도록 돕는 방향으로구성했다. 올바른 게임 이용 방법, 게임업계 종사자의 진로 강연, 게임사 사옥 탐방, 게임박물관 견학 프로그램으로 이뤄졌다.
게임위 서태건 위원장은 "게임이 단지 여가 수단을 넘어서 진로와 미래를 설계할 수 있는 유의미한 문화콘텐츠임을 이번 프로그램을 통해 전하고 싶었다"며, "게임위가 그동안 추진해 온 굿게이머스쿨의 대상을 학교 밖 청소년들뿐만 아니라 사회적 보호가 필요한 가정 밖 청소년들이 건강한 게임문화 속에서 자기 계발과 자기 가능성을 발견할 수 있도록 계속 노력하겠다"고 밝혔다.
This news was translated by AI.
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