Mgame Q2 Operating Profit Hits 2.7 Billion KRW, Up 2 Billion KRW Year-on-Year
엠게임 2분기 영업이익 27억, 전년比 20억 상승
2025.08.14 12:23 UTC+9
AI Summary
Mgame reported record-breaking revenue for Q2 and the first half of 2025. Success is driven by legacy PC MMORPGs and recent mobile title contributions. The CEO remains optimistic about maintaining this growth trend through the upcoming peak season.

Mgame announced on the 14th that it recorded 20 billion KRW in revenue, 2.7 billion KRW in operating profit, and 1.7 billion KRW in net profit for the second quarter of 2025 on a consolidated basis.
Compared to the same period last year, revenue increased by 10.2%, marking the highest Q2 revenue in the company's history. Operating profit rose by 293.4% compared to the same period last year, which had been impacted by one-off expenses. Net profit decreased by 56.0% compared to the same period last year, which had included damage compensation received from a Chinese developer that illegally pirated 'Yulgang Online'.
Cumulative figures for the first half of the year reached 47 billion KRW in revenue, 9.2 billion KRW in operating profit, and 7.3 billion KRW in net profit. Compared to the first half of the previous year, revenue grew by 25.5% and operating profit by 95.7%, while net profit saw a 1.8% decline. Cumulative revenue for the first half also reached an all-time high.

Mgame stated that the growth in Q2 and the first half of 2025 was driven by overseas revenue from PC MMORPGs 'Yulgang Online' and 'Knight Online' in Greater China, North America, and Europe. The mobile MMORPG 'Ghost Online M', which launched domestically last November, also contributed to the revenue.
In the second half of 2025, the company plans to release an idle mobile game based on the 'Ghost Online' IP. Additionally, a mobile game developed by a Chinese firm based on the long-running MMORPG 'Droiyan Online' is set for release in the local market, and the company plans to publish other mobile titles targeting niche domestic markets.
Mgame CEO Kwon Yi-hyung stated, "Despite being the off-season for online games, we have achieved record-high revenue for both the second quarter and the cumulative first half, following our Q1 performance." He added, "As the second half is historically our peak season, often outperforming the first half, we intend to continue our record-breaking streak by combining robust domestic and international revenue from our online titles with earnings from new games."

엠게임은 2025년 2분기 연결 기준 매출 200억 원, 영업이익 27억 원, 당기순이익 17억 원을 기록했다고 14일 공시했다.
2025년 2분기 전년동기대비 매출은 10.2% 상승했다. 이는 역대 2분기 매출 중 최대치다. 영업이익은 일회성 비용이 반영된 지난해 2분기 대비 293.4% 상승했다. 당기순이익은 ‘열혈강호 온라인’을 불법복제해 서비스한 중국 게임사로부터 받은 손해배상금이 포함된 전년동기대비 56.0% 하락했다.
상반기 누적 매출은 470억 원, 영업이익 92억 원, 당기순이익 73억 원으로 집계됐다. 지난해 상반기 대비 매출은 25.5%, 영업이익은 95.7% 상승했고, 당기순이익은 1.8% 하락했다. 상반기 누적 매출도 역대 최대치를 달성했다.

엠게임측은 2025년 2분기 및 상반기 매출 상승의 원동력은 PC MMORPG ‘열혈강호 온라인’과 ‘나이트 온라인’이 중화권 및 북미, 유럽에서 거둔 해외 매출 덕이라고 전했다. 지난해 11월 국내 출시한 모바일 MMORPG ‘귀혼M’ 등도 매출에 기여했다.
2025년 하반기에는 ‘귀혼’을 기반으로 제작한 방치형 모바일게임을 출시할 예정이다. 장수 MMORPG ‘드로이얀 온라인’을 기반으로 중국 게임사가 개발한 모바일게임이 현지에서 출시되며, 그 외 국내 틈새 시장을 공략할 모바일게임을 퍼블리싱할 예정이다.
엠게임 권이형 대표는 “온라인게임의 비수기 시즌임에도 지난 1분기에 이어 2분기 및 누적 매출도 역대 최고치를 기록했다”라며, “하반기는 시즌 성수기 이슈로 매년 상반기 실적을 뛰어넘는 성과를 거둬 왔으므로, 온라인게임의 탄탄한 국내외 매출에 신규 게임 매출을 더해 지난해에 이어 최대 실적 경신의 기록을 이어 나가겠다”고 밝혔다.
This news was translated by AI.
I will always love games. skyanze@gamemeca.com
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