Take-Two CEO: AI Cannot Create Blockbusters Like GTA
테이크투 CEO “AI로는 GTA 같은 대작 만들 수 없어”
2025.10.30 14:34 UTC+9
AI Summary
Take-Two CEO Strauss Zelnick doubts AI can build blockbusters. He cites intellectual property risks and a lack of true creativity. Humans remain the driving force behind hits like GTA and NBA 2K.

As AI integration becomes increasingly common in the gaming industry, Take-Two's CEO has expressed skepticism regarding its utility.
Take-Two CEO Strauss Zelnick attended the CNBC Technology Executive Council summit in New York on the 28th (local time) to share his views on generative AI and game development. During the event, Zelnick stated, "Generative AI still has limitations in game development, and it is difficult to create blockbusters like GTA."
Zelnick cited two reasons for this. The first is intellectual property. He pointed to the risk of AI-generated content becoming embroiled in inter-corporate IP disputes, explaining, "You cannot guarantee intellectual property rights for content created by AI." He added, "To utilize AI, it is important not only to comply with copyright laws but also to protect the rights of individuals."
The second reason is the limitation of creativity in generative AI. The core issue is that generative AI is based on past information, making it impossible to create truly original ideas. Zelnick noted, "Because AI utilizes existing data, it is difficult for any AI model to possess creativity," adding that "creative people drive franchises like GTA, Borderlands, and the NBA 2K series."
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게임업계에서 AI 활용 사례가 늘어가는 가운데, 테이크투 CEO가 AI에 대한 회의적인 태도를 보였다.
테이크투 스트라우스 젤닉 CEO는 지난 28일(현지 시간 기준), 뉴욕에서 열린 CNBC 기술 임원 협의회 정상 회담에 참석해 생성형 AI와 게임 개발에 대한 자신의 견해를 이야기했다. 이 가운데 젤닉 CEO는 “생성형 AI는 아직 게임 개발에 한계가 있으며, GTA와 같은 대작을 만들기는 어렵다”고 밝혔다.
젤닉 CEO는 이에 대한 이유로 두 가지를 꼽았다. 첫 번째는 지적 재산권이다. 그는 AI로 생성된 콘텐츠가 기업 간 지적 재산권 분쟁에 휘말리는 것을 예로 들며, “AI로 콘텐츠를 만들면 지적 재산권을 보장할 수 없다”고 설명했다. 이어 “AI를 활용하려면, 저작권법을 준수하는 것뿐 아니라 사람들의 권리를 보호하는 것도 중요하다”고 덧붙였다.
두 번째는 생성형 AI가 가진 창의성의 한계다. 생성형 AI는 어디까지나 과거에 나왔던 정보를 기반으로 하기 때문에, 완전히 독창적인 아이디어를 만들 수 없다는 것이 골자다. 젤닉 CEO는 “AI는 기존 데이터를 활용하는 것이기 때문에, 어떠한 AI 모델도 창의성을 가지기 어렵다”며, “창의적인 사람들이 GTA, 보더랜드, NBA 2K 시리즈와 같은 프랜차이즈를 이끈다”고 전했다.
[관련기사]
This news was translated by AI.
I will greet you with a good article. niro201@gamemeca.com
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