[BIC 26] Director Kim Yong-ha's Lecture, Conference Linked to BIC to be Held
[BIC 26] 김용하 본부장 강연, BIC 연계 컨퍼런스 열린다
2026.07.27 16:50 UTC+9
AI Summary
The 2026 Busan Indie Wave Conference kicks off on August 14th at BEXCO. Industry experts like Shuhei Yoshida will discuss sustainable indie growth. Registration opens online starting July 27th for all interested developers.

Busan Metropolitan City and the Busan IT Industry Promotion Agency are set to host the '2026 Busan Indie Wave Conference' on August 14th at Hall 2, BEXCO Exhibition Center I.
Held in conjunction with the Busan Indie Connect Festival 2026 (BIC 2026), this event seeks sustainable growth strategies for indie games. By focusing on IP, technology, and industry trends, the conference aims to provide a roadmap for indie titles to endure and thrive.
The event features presentation and panel sessions involving domestic and international gaming officials, indie developers, and global industry experts. Key speakers include Kim Yong-ha, Head of the IO Division at Nexon Games, Ariel Manzur, co-founder of the Godot Engine, and Shuhei Yoshida, former President of SIE Worldwide Studios and current head of Yosp. Registration begins on July 27th via online.
Lee Jae-deok, Acting President of the Busan IT Industry Promotion Agency, noted, "The indie market is consistently seeing competitive content and projects with great potential," adding, "I hope this conference serves as a platform to share practical strategies and case studies that help indie developers enter the market and expand their reach to players."

부산광역시와 부산정보산업진흥원은 오는 8월 14일 벡스코 제1전시장 2홀에서 '2026 부산 인디 웨이브 컨퍼런스(Busan Indie Wave Conference)'를 개최한다.
부산인디커넥트페스티벌 2026(BIC 2026) 연계 행사로, 인디게임의 지속 가능한 성장 전략을 모색한다. IP, 기술, 트렌드를 축으로, 인디게임이 오래 살아남고 크게 성장하기 위한 해법을 제시한다.
국내외 주요 게임사 관계자, 인디게임 개발자, 해외 게임산업 전문가가 참여하는 발표 세션과 패널 세션이 마련된다. 대표 연사로는 넥슨게임즈 IO본부 김용하 본부장, 고도 엔진(Godot Engine) 공동창립자 아리엘 만주르, 전 SIE 월드와이드 스튜디오 대표이자 주식회사 요스프(Yosp)의 요시다 슈헤이 등이 참여한다. 7월 27일부터 온라인으로 참가 신청을 받는다.
부산정보산업진흥원 이재덕 원장 직무대리는 "인디게임 시장에는 경쟁력 있는 콘텐츠와 잠재력을 갖춘 작품들이 꾸준히 등장하고 있다"며 "이번 컨퍼런스가 인디 개발사들의 시장 진입과 이용자 접점 확대에 실질적인 도움이 되는 사례와 전략을 공유하는 자리가 되길 바란다"고 말했다.
This news was translated by AI.
Let's not lose our initial resolve. Meticulously, one by one. risell@gamemeca.com
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