University eSports and Industrial Convergence, 2025 Autumn Academic Conference to be Held on the 26th
대학 e스포츠와 산업융합, 추계학술대회 26일 개최
2025.09.24 18:20 UTC+9
AI Summary
The Korea eSports Industry Association will hold its 2025 Autumn Conference on the 26th. The event focuses on university eSports convergence and industry innovation. Experts will discuss education, AI integration, and career development programs.

The Korea eSports Industry Association is set to host its 2025 Autumn Conference on the 26th at 1:00 PM in Room 402 of the Baekseok Vision Center at Baekseok Arts University.
Under the theme of 'University eSports, Industrial Convergence Strategies and the Future,' the event will explore the current state of university eSports, its educational value, and strategies for industrial convergence. Officials from government, academia, and the industry will gather to share a vision for developing eSports into a future convergence platform that connects education, culture, and industry.
Professor Song Seok-rok (Kyungdong University) will deliver the keynote speech on the path toward university eSports and industrial convergence. The presentation schedule features: ▲ Status and Vision of eSports Convergence Major (Physical Education) degree programs (Professor Yeo Hyeong-il, Woosuk University); ▲ eSports X AI Industry-Oriented Convergence Education; and ▲ Current Status and Future Directions of Graduate-Level eSports Education (Professor Kim Se-yoon, Dankook University).
The session paper presentations will cover topics including: ▲ Designing a Foundational Curriculum for Scouting Youth eSports Prospects (Kim Young-jae & Cha Jae-kwan, Honam University); ▲ eSports Initiatives for UN Sustainable Development Goals (SDGs) and IOC Olympism 365 (Kwon Seok-mu, Yongin University); ▲ Deriving eSports Job Roles Based on High School Students' Career Interests and Designing Modular Career Programs (Jung Woo-cheol & Cha Jae-kwan, Honam University); ▲ A Study on Perception Changes in Sports Educators via AI Technology (Jung In-wook, Kyung Hee University); and ▲ Research on University League Operational Models to Strengthen University eSports Activities (Kim Jun, Honam University). A 2025 eSports project competition will also be held.
The general discussion will be moderated by Professor Jo Hyeon-rae (Yongin University), with panelists including Professor Heo Geon-sik (Seoil University), Professor Kim Jung-tae (Dongyang University), Professor Park Bo-seok (Hansung University), and Kang Gyu-sik, an officer from the Ministry of Culture, Sports and Tourism.
Song Seok-rok, President of the Korea eSports Industry Association, stated, "We plan to explore ways for universities to go beyond being mere battlegrounds for education amidst a shrinking school-age population, establishing themselves instead as hubs for cultivating eSports industry talent and driving industrial innovation."

한국e스포츠산업학회는 오는 26일 오후 1시, 백석예술대학교 백석비전센터 402호에서 2025 추계학술대회를 개최한다.
'대학 e스포츠, 산업융합 전략과 미래'를 주제로, 대학 e스포츠 현황과 교육적 가치, 산업과의 융합 전략을 다룬다. 정부, 학계, 산업계, 현장 전문가가 참여해 e스포츠를 교육·문화·산업을 연결하는 미래 융합 플랫폼으로 발전시키기 위한 비전을 공유한다.
기조연설에서는 송석록 교수(경동대)가 대학 e스포츠, 산업융합의 길을 주제로 발표한다. 주제발표는 ▲e스포츠 융합전공(체육학) 학위과정 현황과 비전(여형일 우석대 교수) ▲eSports X AI 산업수요형 융합 교육 ▲대학원 e스포츠 교육의 현황과 나아갈 길(김세윤 단국대 교수)로 구성된다.
세션 논문 발표에서는 ▲유소년 e스포츠 유망주 발굴을 위한 기초 교육 커리큘럼 설계(김영재·차재관, 호남대) ▲UN 지속가능발전목표(SDGs)와 IOC 올림피즘 365를 위한 e스포츠 이니셔티브(권석무, 용인대) ▲고등학생 진로 흥미 유형에 따른 이스포츠 산업 직무군 도출과 모듈형 진로교육 프로그램 설계(정우철·차재관, 호남대) ▲AI 기술 적용을 통한 스포츠 교육자의 인식 변화에 관한 연구(정인욱, 경희대) ▲대학 이스포츠 활동 강화를 위한 대학리그 운영모델 연구(김준, 호남대) 등을 발표한다. 2025 e스포츠 작품 공모전도 개최한다.
종합토론에는 조현래 용인대 교수가 좌장을 맡고, 허건식 서일대 교수, 김정태 동양대 교수, 박보석 한성대 교수, 문체부 강규식 사무관이 토론자로 참여한다.
한국e스포츠산업학회 송석록 회장은 "대학이 학령인구 감소에 따른 교육 경쟁의 장을 넘어 e스포츠 산업융합 인재 양성과 산업 혁신의 중심지로 자리매김할 수 있는 방향을 모색할 계획이다"고 밝혔다.
This news was translated by AI.
Let's not lose our initial resolve. Meticulously, one by one. risell@gamemeca.com
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