Voxel Monster Collection RPG 'Tomo: Endless Blue' Video Revealed
2026.05.27 09:31 UTC+9
TL;DR (2-3 Sentence Summary)
Onibi Studio has launched a Kickstarter campaign for 'Tomo: Endless Blue,' releasing the game's first pre-alpha gameplay trailer. This title is an open-world voxel RPG featuring a procedural generation system that allows each player to experience a unique world. All content operates offline without an internet connection.

Onibi Studio has launched a Kickstarter campaign for 'Tomo: Endless Blue,' unveiling the game's first pre-alpha gameplay trailer. This title promises an open-world voxel RPG featuring a procedural generation system that ensures each player experiences a unique world. Crucially, all content is playable offline, no internet connection required.
Onibi, an indie studio boasting talent from the development teams behind Fall Guys, Fortnite, Baldur's Gate 3, and League of Legends, has adopted a novel approach: procedural generation forms the very backbone of the entire RPG. Each world is meticulously crafted to include villages with distinct architectural styles, cultures defined by diverse belief systems, NPCs possessing individual personalities and dialogue, quests that dynamically generate based on the world's state, and narratives that evolve in response to the player's journey.
The core gameplay revolves around Tomo, your companion. Players must observe Tomo's behavioural patterns and strategically employ terrain, bait, traps, and combat to capture it. Tomo exhibits intelligent behaviour, acting collectively, reacting to player actions, and fleeing when detecting danger. Its potential is further unlocked through training and dedicated challenges, which grant access to a branching skill tree.
Beyond combat, Tomo is instrumental in a variety of activities, including farming, construction, resource gathering, terrain manipulation, automated crafting, and powering machinery. Combat is real-time action-based, allowing players to switch control between their character and Tomo. Strategic play is emphasised through skill combinations and the use of destructible voxel terrain. All battles are designed like puzzles, demanding positioning, timing, and creativity.
The physics-based voxel construction system is another standout feature. Players can utilise blocks to build anything from houses and ships to vehicles, machines, and devices, with all structures subject to realistic physics. These creations aren't merely cosmetic; they are integral to gameplay, enabling movement, floating, transport, combat, and more.
In addition to its story mode, 'Tomo: Endless Blue' offers a dedicated Creative Mode. Here, players can wield the game's procedural generation system as a tool. The game supports Minecraft and Unity imports, allowing players to bring their own constructions, maps, and Unity assets directly into the game.
Through prompt-based world generation, players can describe desired elements like islands, buildings, villages, or stories, and the game will create a foundational world, which can then be freely modified and edited. A no-code mini-game creator allows for the production and sharing of games without programming knowledge. Furthermore, a modding API, considered from the early stages of development, facilitates free expansion and reconfiguration of the game.
Benjamin Deviene, CEO of Onibi, stated, "With 'Tomo,' we aimed to create the very world that existed in our minds as children," adding, "an ocean filled with countless islands, villages, creatures, and stories, each island possessing its own history, beliefs, conflicts, and secrets."
'Tomo: Endless Blue' is slated for release on PC (Steam) in late 2026.





This news was translated by AI.
Kim Hyung Jong, Reporter
I will always love games.skyanze@gamemeca.com
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