Ragnarok 3 Developers Reveal Video, Emphasizing Original Sensibility
2026.05.27 11:28 UTC+9
TL;DR (2-3 Sentence Summary)
Gravity Game Vision, Gravity's Hong Kong subsidiary, released a developer interview video for the new MMORPG 'Ragnarok 3' on the 27th. This game is the official numbered title of Ragnarok Online, published by Gravity Game Vision and co-developed by Joymaker. In the interview video, developer Yu introduced the development direction and core design philosophy of 'Ragnarok 3'. Developer Yu stated that they are focusing on inheriting the sensibility of the original Ragnarok Online while comprehensively upgrading key elements such as screen production, system design, and dungeon and guild content.

Gravity Game Vision, Gravity's Hong Kong subsidiary, unveiled a developer interview video for their new MMORPG, 'Ragnarok 3', on the 27th. This title is the official numbered sequel to Ragnarok Online, published by Gravity Game Vision and co-developed by Joymaker.
In the interview video, developer Yu introduces the development direction and core design philosophy for 'Ragnarok 3'. Developer Yu stated that while they are focused on inheriting the original Ragnarok Online's sentiment, they are also concentrating on upgrading key elements such as screen effects, system design, and dungeon and guild content. The game is primarily being developed for PC platforms, with plans to support cross-platform linking between PC and mobile. Additionally, they revealed the recreation of classic content, PC-optimised design, new 5-player dungeons, and season-based content.
Ragnarok 3 aims to enhance combat impact, introduce refined combat settings, and present a simplified UI. While maintaining the existing job system and classic feel, the overall system upgrade aims to deliver both the original's sentiment and a modern play experience. Gravity Game Vision has outlined 'PC platform tailored development', 'dungeon play focused on strategy and team interaction', and 'reduced entry barriers through season-based design' as their core directions for long-term operation.
The company plans to meticulously redesign the combat and control settings specifically for the PC environment, rather than a simple port of a mobile game. They also intend to implement dungeons that emphasise the strategic and cooperative joys highlighted in the original. Furthermore, through season-based content operation, they will continuously introduce diverse themes and new content, creating an environment where returning and new players can naturally adapt to the current content flow. Lastly, they added that user feedback will be actively collected and reflected in the actual game development through a dedicated section on the official Ragnarok 3 Discord.
Kim Jin-hwan, CEO of Gravity Game Vision, stated, "I hope this video has provided fans eagerly awaiting 'Ragnarok 3' with a detailed understanding of the title's development direction and core philosophy," adding, "We ask for your great anticipation for Gravity's commitment to creating a high-quality MMORPG together with our users and our long-term operational goals."
This news was translated by AI.
Lee Woo Min, Reporter
I will greet you with a good article.niro201@gamemeca.com
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