2026 Indie Craft: 72 Domestic and International Developers to Participate
2026.05.29 13:03 UTC+9
TL;DR (2-3 Sentence Summary)
The 2026 Indie Craft Organizing Committee has selected 72 outstanding developers to participate in the domestic indie game exhibition '2026 Indie Craft'. After closing submissions on May 11th, the committee prioritized fairness in its review process. This year, a standard deviation-based scoring system was introduced to minimize score variations stemming from individual judge scoring tendencies. An Indie Craft official stated, "This year saw the highest number of submissions ever, making the competition fiercer than ever." They added, "With so many high-quality works submitted, the judges had a difficult time discerning the best, and it was not easy to reach the final selection."

The 2026 Indie Craft Organizing Committee has selected 72 outstanding developers to participate in the domestic indie game exhibition '2026 Indie Craft' (52 from the domestic category and 20 from the challenger category).
Following the submission deadline on May 11th, the organizing committee prioritised fairness in its review process. This year, to minimise score discrepancies stemming from individual judges' scoring tendencies, a score allocation system based on standard deviation was implemented.
A spokesperson for Indie Craft commented, "This year saw a record number of submissions, making the competition fiercer than ever. With so many high-calibre titles, the judging panel agonised over selecting the best, and it was no easy feat to reach the final selection."
In the domestic category, more developers than initially planned (50) were found to be suitable, leading to the selection of an additional two companies.
The 72 selected developers will participate in the Indie Craft Networking Day on June 19th. This event will feature a semi-conference led by gaming industry experts, alongside networking sessions designed for all attendees to connect and explore business opportunities.
Selected companies will subsequently receive online and offline lectures on AI-driven data analysis methodologies, and a business support program in collaboration with sponsors will also be activated. They will further compete in a second round to determine the TOP 3 developers at the 2026 GXG offline exhibition, scheduled for September.
Co-organising committee chair Lee Joo-yeon (Director of Seongnam Industry Promotion Agency) stated, "Despite the fervent enthusiasm of a record number of submissions, we were able to select developers with true talent through a fair evaluation process. We will continue to provide administrative and institutional support to establish Seongnam as a central hub for South Korean indie games."
Co-organising committee chair Hwang Sung-ik (Chairman of the Korea Mobile Game Association) added, "We are delighted to have selected outstanding indie developers who will lead the South Korean game industry. Given the intense competition, we will spare no effort at the committee level to support these developers in growing into competitive K-indie games in the global market."
The full list of developers participating in the 2026 Indie Craft exhibition will be announced in Juneon the official Indie Craft website.
This news was translated by AI.
Kim Mi Hee, Reporter
Let's not lose our initial resolve. Meticulously, one by one.risell@gamemeca.com
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