Expansion Pack Launch Effect: Path of Exile 2 Ranks 15th in PC Bang Rankings
2026.06.02 21:00 UTC+9
TL;DR (2-3 Sentence Summary)
Path of Exile 2, serviced in Korea by Kakao Games, secured the 15th spot in PC Bang rankings immediately after the release of its new expansion pack, 'Ancient Return'. According to data compiled by GameTrics, a PC Bang game research service, Path of Exile 2 ranked 15th in online game rankings as of June 1st. This marks a 37-place jump from 52nd place before the 'Ancient Return' update. The average playtime also reached 160 minutes, placing it among the top-tier games within the top 20.

Well, look at this. Kakao Games' Path of Exile 2, the one they're servicing over in Korea, has shot up to 15th place in the PC bang (internet cafe) rankings immediately after the 'Ancient's Return' expansion dropped. Quite the comeback, wouldn't you say?
According to data crunched by GameTrick, a PC bang game research service, Path of Exile 2 landed itself a respectable 15th spot on the online game charts as of June 1st. That's a rather significant leap, mind you, a full 37 places up from its previous 52nd position just before the 'Ancient's Return' update. And the playtime? Averaging a solid 160 minutes, putting it right up there with the big hitters in the top 20. Oh, and Steam concurrent players? A whopping 420,000 immediately after launch. Nice.
What's behind this resurgence, you ask? This latest expansion brings a fresh batch of league content, a revamped endgame, some much-needed class balancing, and, of course, new ascendancy classes. The 'Alldur's Runes' league content, in particular, is being lauded for its straightforward system and expanded item acquisition paths. Players can apparently mix and match runes to earn all sorts of goodies, including items and currency, which seems to have significantly lowered the barrier to entry for the early game.
On top of that, they've thrown in two new ascendancy classes: the 'Spirit Walker' and the 'Martial Artist'. This not only injects a good dose of variety into the gameplay but, coupled with the class balance tweaks, means more of the existing roster should see some action, which is always a good thing.
The endgame has also had a bit of a makeover. What used to be a rather repetitive grind after finishing the main story (the Atlas) has been redesigned into something more story-driven. This should give players a clearer objective, a sense of purpose beyond just smashing monsters. The Atlas passive tree, which doles out endgame rewards, has also been tweaked to allow for more strategic play by combining various mechanics. Plus, they've added a challenge system that rewards players with cosmetic items for completing missions, adding another layer of goals and satisfaction.
Lee Jung-bae, Head of Business at Kakao Games, chimed in, stating, 'This expansion centres around the large-scale endgame content many of our users have been eagerly awaiting. Not only are the new ascendancy classes well-received, but the class balance adjustments have also garnered positive feedback.' He added, 'Indeed, many players are having diverse experiences and offering praise while playing as the Martial Artist and Spirit Walker. We've also introduced an 'in-game build planner,' making it easier for new and returning players to jump in, along with other convenience improvements, so we hope for your continued interest. We'll do our utmost to perfect the game before its official launch.' A bit of corporate speak, perhaps, but the sentiment seems genuine enough. Let's see if they can keep this momentum going.
This news was translated by AI.
Kim Mi Hee, Reporter
Let's not lose our initial resolve. Meticulously, one by one.risell@gamemeca.com
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