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Korean Society for Games Conference International Digital Art Exhibition Awards Dohee Han as Grand Prize Winner

TL;DR (2-3 Sentence Summary)
The Korean Society for Games Conference's Culture and Arts Division and OGQ held the '2026 4th Korean Society for Games Conference Naver OGQ Market International Digital Art Exhibition' on May 30th. Under the theme 'Beyond Symbiosis: Humans, AI, and the Expanding World of Creation,' the event showcased the potential of digital art, AI creation, and game culture and arts. Artists from seven countries—the Republic of Korea, China, Bolivia, Costa Rica, Turkey, Indonesia, and Canada—participated, presenting 58 works. The Grand Prize was awarded to Dohee Han's 'Scholar in a Digital Album.'
▲ Poster for the 4th Korea Game Society International Digital Art Exhibition powered by Naver OGQ Market in 2026 (Image courtesy: Korea Game Society)

The Korea Game Society's Culture and Arts Division and OGQ hosted the '4th Korea Game Society International Digital Art Exhibition powered by Naver OGQ Market in 2026' on May 30th.

Under the theme 'Beyond Symbiosis: Humans, AI, and the Expanding World of Creation,' the event showcased the expansion possibilities of digital art, AI creation, and game culture and arts. Artists from seven countries—South Korea, China, Bolivia, Costa Rica, Turkey, Indonesia, and Canada—participated, presenting 58 works.

The Grand Prize was awarded to 'Scholar in the Digital Sketchbook' by artist Han Do-hee (South Korea). The Excellence Award went to LUFAN's 'Floating Consciousness' (China) and CHEN HUANGJIA's 'Data Greenhouse' (China). The Honorable Mention recipients included Bae Ye-na's 'Blooming Memory' (South Korea), Lee Jong-ho's 'Sword of Moonlight' (South Korea), Hong Hee-eun's 'The Third Landscape' (South Korea), Zang Xin's 'Symbiotic Body' (China), and Jeong Ji-yoon's 'Critical Point of Symbiosis' (South Korea).

Lee Eun-jin, the organising committee chair and a professor at Myongji College's AI Game Software Department and head of the Korea Game Society's Culture and Arts Division, stated, "As the International Digital Art Exhibition progresses, it's growing into a creative exchange forum where domestic and international artists can participate together. We will continue to broaden the intersection points where digital art, AI creation, and game culture and arts meet."

Shin Cheol-ho, CEO of OGQ, commented, "OGQ has been a platform supporting creators by helping their works reach wider markets and audiences. Through this International Digital Art Exhibition, we've recognised the potential of creators both domestically and internationally, and we will continue our cooperation to expand the creator ecosystem."

The Korea Game Society's Culture and Arts Division will also hold an exhibition at the Busan Indie Connect Festival in August.
This news was translated by AI.