Rellu Games' 'Mimesis' Wins Excellence Award in Design at CEDEC Awards
2026.06.05 14:55 UTC+9
TL;DR (2-3 Sentence Summary)
Mimesis, developed by Krafton's creative studio Relu Games, has received an Excellence Award in the Game Design category at the CEDEC Awards 2026. This marks the first time a domestic game has won an Excellence Award in the Game Design category at the CEDEC Awards, which is Japan's largest professional game developer conference hosted by the Computer Entertainment Supplier's Association.

Look, let's be honest: it’s not every day a domestic title makes waves in the Japanese industry. LELU Games, the creative studio under Krafton, just saw its title 'MIMESIS' bag an Excellence Award in the Game Design category at the CEDEC Awards 2026. It’s a bit of a milestone, really, as this marks the first time a Korean game has secured such an honour in this specific category.
For those who haven't been keeping track, CEDEC (Computer Entertainment Developers Conference) is the big one—the largest professional gathering for developers in Japan, hosted by the Computer Entertainment Supplier's Association (CESA). The CEDEC Awards are quite prestigious, recognising the tech and the brains pushing the medium forward across four key pillars: Engineering, Game Design, Sound, and Visual Arts.
This win is a significant nod to the studio's original IP. It’s not just a trophy on the shelf; it’s an acknowledgement that their approach to integrating AI into the core design loop actually holds water on the global stage.
So, what is MIMESIS? It’s a four-player co-op horror affair where the titular 'MIMESIS'—an AI-driven NPC—infiltrates your group, mimicking players' movements and voices in real-time to keep everyone properly on edge. The real kicker, of course, is that moment when the imposter’s identity is finally unmasked. It’s what the industry calls an 'AI-native game,' where the tech isn't just a gimmick but the very foundation of the gameplay experience.
The journey has been nothing short of a whirlwind. Starting as a prototype built by just four developers in October 2024, the game hit Early Access only a year later. Fast forward to now, and it’s shifted over 1 million units globally in just 50 days. That makes it the second Krafton title in 2025 to hit that million-seller mark on Steam, right alongside the simulation title inZOI.
Minjung Kim, CEO of LELU Games, noted, "Beyond the warm reception from our players, it’s deeply meaningful to have our creativity and technical prowess validated by Japanese experts. We’re going to keep pushing, making AI the heart of the fun and delivering experiences that feel genuinely fresh." Adieu, and best of luck to the team.
This news was translated by AI.
Lee Woo Min, Reporter
I will greet you with a good article.niro201@gamemeca.com
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