PUBG Mobile Joins Korea Creative Content Agency Pavilion at Dubai Game Expo
배그 모바일 참여, 콘진원 두바이 게임엑스포 공동관 열었다
2026.06.11 15:29 UTC+9
AI Summary
KOCCA hosted the Korea 360 booth at Dubai GameExpo 2026. Over 25,000 visitors experienced Korean games and lifestyle goods. The initiative aims to drive exports and strengthen ties in the Middle East.

The Ministry of Culture, Sports and Tourism, alongside the Korea Creative Content Agency (KOCCA), managed a Korea 360 promotional booth at 'Dubai GameExpo 2026', which took place in Dubai, UAE, from June 4 to 7.
The initiative was aimed at expanding opportunities for Middle Eastern consumers and industry insiders to engage with domestic content, while simultaneously boosting the local profile of the Korea 360 space at Dubai Festival City Mall to drive sales and export growth.
KOCCA hosted an interactive space featuring titles such as STEPIN, ULTIRACER, and PUBG Mobile, alongside various VR experiences. Beyond the gaming, they showcased Korean lifestyle staples including cosmetics and food. The event saw a total footfall of 40,000, with 25,000 of those visitors stopping by the Korea 360 booth.
To nudge visitors toward the physical Korea 360 store in Dubai Festival City Mall, the agency ran a series of missions involving content demos, product purchases, and store visits. Roughly 1,800 people participated, resulting in a notable uptick in subscribers for the Korea 360 online channels.
Park Young-il, head of the KOCCA UAE Business Center, remarked, "Participating in Dubai GameExpo 2026 provided a meaningful touchpoint for Middle Eastern consumers to experience K-content and Korean lifestyle products together." He added, "We will continue to leverage Korea 360 as a base to support K-content’s expansion into the Middle East and strengthen our global networks."

문화체육관광부와 한국콘텐츠진흥원(이하 콘텐츠진흥원)은 지난 6월 4일부터 7일까지 아랍에미리트 두바이에서 열린 '두바이 게임엑스포 2026(Dubai GameExpo 2026)'에서 코리아 360 홍보관을 운영했다.
이번 행사는 중동 지역 소비자와 게임·콘텐츠산업 관계자를 대상으로 국산 콘텐츠 체험 기회를 확대하고, 두바이페스티벌시티몰에 위치한 코리아 360의 현지 인지도를 높여 관련 상품 판매 및 수출 확대 기반을 마련하기 위해 추진했다.
콘진원은 행사 중 국산 콘텐츠 체험 공간을 운영했다. 스테핀(STEPIN), 얼티레이서(ULTIRACER), 배틀그라운드 모바일 등 게임 체험과 가상현실(VR) 체험으로 구성했다. 콘텐츠 체험과 함께 화장품, 식품 등 한국 상품을 선보였다. 현지 관람객과 산업 관계자 등 4만여 명이 방문했고, 코리아360 홍보관에는 2만 5,000여 명이 찾았다.
콘진원은 두바이페스티벌시티몰 내 코리아 360 매장 방문을 유도하기 위해 콘텐츠 체험, 상품 구매, 매장 방문 미션 등을 운영했다. 1,800여 명이 참여했고, 코리아360 온라인 계정 구독자 수가 증가했다.
콘진원 박영일 아랍에미리트(UAE) 비즈니스센터장은 "이번 두바이 게임엑스포 2026 참가를 통해 중동 소비자들이 K-콘텐츠와 한국 생활문화 상품을 함께 경험할 수 있는 의미 있는 접점을 마련했다"라며, "앞으로도 코리아 360을 거점으로 K-콘텐츠의 중동 시장 진출과 글로벌 네트워크 확대를 지속적으로 지원하겠다"라고 밝혔다.
This news was translated by AI.
Kim Mi Hee, Reporter
Let's not lose our initial resolve. Meticulously, one by one.risell@gamemeca.com
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